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- Path: news.algonet.se!usenet
- From: micke_a@algonet.se (Micke Andersson)
- Newsgroups: comp.lang.c++
- Subject: Re: Interprocess communication /network
- Date: Tue, 09 Jan 1996 01:11:45 GMT
- Organization: AlgoNet Public Access Node, Stockholm
- Message-ID: <30f1bfc3.177443736@news.algonet.se>
- References: <30f0750e.92770927@news.algonet.se> <4cq8ih$647@netnews.ntu.edu.tw>
- NNTP-Posting-Host: sophocles.algonet.se
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-
- jcwang@csie.ntu.edu.tw (John C. Wang) wrote:
-
- >: I've been trying to get some sort of interprocess communication across
- >: the network to work, I need it to send some short messages between the
- >: same program running on different machines in a (IPX or NetBios)
- >: network. Do I have to write everything using assembler calls to the
- >: IPX interface, or is there some existing library out there to take
- >: care of the low level interface?
- >
- >You can try UniBase. It encapsulates network communications in the form
- >of standard iostreams. And it's free!
-
- Well, the idea had some merit, but did not stand up to the test.. Your
- package do require TCP/IP, right? And - my Borland couldn't read the
- VC libraries in any case.
-
- What I want is very simple, perhaps too simple - if I can send
- messages to a single "socket", over a network interface such as IPX,
- or MS NetBEUI, that's all I need. Perhaps no direct size limitation
- would be nice - I may have to send 1k long messages, I do not know if
- that is a problem with IPX or not.
-
- I guess I'll have to take a look at the IPX assembler routines again -
- but every network ready game programmer already know how to do this,
- there must be a zillion people out there with knowledge :-)
-
- /Micke
-
-